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Shield

A condition that encases the acotr in a shield by controlling its battleentity.shieldenabled which allows it to bypass damage calculation and not loose its plating.

Relay

This condition will not be transfered to the target of the relay if the relayer had a RelayTransfer medal.

SetCondition

When inflicting or amending the condition:

  • battleentity.shieldenabled gets set to true
  • If the actor is a player party member, the turn counter is overriden to 1

DoDamage

This condition allows a target to be considered Invulnerable and bypass damage calculation completely. In such case, the damage ammount is overriden to 0 unless property is NoExceptions where it's overriden by the original damageammount sent to the method.

This condition will prevent target.plating from being set to false after damage calculation.

This condition prevents the DefDownOnBlock and AtkDownOnBlock from taking effect after damage calculation which effectively prevents their ensuing DefenseDown and AttackDown.

AdvanceTurnEntity

When the condition has just expired, battleentity.shieldenabled gets set to false.