Shield¶
A condition that encases the acotr in a shield by controlling its battleentity.shieldenabled
which allows it to bypass damage calculation and not loose its plating
.
Relay¶
This condition will not be transfered to the target of the relay if the relayer had a RelayTransfer
medal.
SetCondition¶
When inflicting or amending the condition:
- battleentity.
shieldenabled
gets set to true - If the actor is a player party member, the turn counter is overriden to 1
DoDamage¶
This condition allows a target to be considered Invulnerable and bypass damage calculation completely. In such case, the damage ammount is overriden to 0 unless property is NoExceptions
where it's overriden by the original damageammount sent to the method.
This condition will prevent target.plating
from being set to false after damage calculation.
This condition prevents the DefDownOnBlock
and AtkDownOnBlock
from taking effect after damage calculation which effectively prevents their ensuing DefenseDown and AttackDown.
AdvanceTurnEntity¶
When the condition has just expired, battleentity.shieldenabled
gets set to false.