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Reflection

A condition that causes a player party member to sustain less damage from CalculateBaseDamage with the reduction amount being the amount of Reflection medal equipped. It always expire on the next actor turn, but the turn counter is used to visually show the amount of the damage reduction.

Relay

This condition will not be transfered to the target of the relay if the relayer had a RelayTransfer medal.

Choosing DoNothing in the Battle strategy list type

If the currentturn player party member has a Reflection medal, this condition is inflicted via SetCondition with the turn amount being the amount of Reflection equipped (this isn't a true turn counter and more a visual to show the amount of damage reduction that will happen when attacked).

CalculateBaseDamage

This condition will cause a decrease of the damage for a player party member. The reduction amount is the amount of Reflection medal equipped on the target.

AdvanceTurnEntity

When the condition is processed (when hp is above 0), the turn counter is always set to 0. This is because this condition is meant to expire immediately since the actual turn counter is semantically used to show the amount of damages any attacks will be reduced by.