Reflection¶
A condition that causes a player party member to sustain less damage from CalculateBaseDamage with the reduction amount being the amount of Reflection
medal equipped. It always expire on the next main turn, but the turn counter is used to visually show the amount of the damage reduction.
Relay¶
This condition will not be transfered to the target of the relay if the relayer had a RelayTransfer
medal.
Choosing DoNothing in the Battle strategy list type¶
If the currentturn
player party member has a Reflection
medal, this condition is inflicted via SetCondition with the turn amount being the amount of Reflection
equipped (this isn't a true turn counter and more a visual to show the amount of damage reduction that will happen when attacked).
CalculateBaseDamage¶
This condition will cause a decrease of the damage for a player party member. The reduction amount is the amount of Reflection
medal equipped on the target.
AdvanceTurnEntity¶
When the condition is processed (when hp
is above 0), the turn counter is always set to 0. This is because this condition is meant to expire immediately since the actual turn counter is semantically used to show the amount of damages any attacks will be reduced by.