Inked¶
A condition that prevents a player party member from using a skill that may be inflicted in CalculateBaseDamage if property is Ink
or InkOnBlock
(without a resistance field) featuring a Prefabs/Particles/InkDrip
as a firepart
.
GetChoiceInput¶
This condition prevents the Skill
Actions option (the buzzer is played instead).
SetMaxOptions¶
This condition causes the vine icons for the Skill
Actions to render with the MainManager.grayscale
material instead of MainManager.spritedefaultunity
.
CalculateBaseDamage¶
This condition may be inflicted if the property is Ink
or InkOnBlock
. This means it's also supported by the StatusMirror
medal. It does not use a resistance field, check the method's documentation to learn more on the conditions needed for the infliction to work.
UpdateEntities¶
This condition will have the battleentity.sprite
.material.color to be set to a lerp from the existing one to 0x7200D8 (bright purple) with a factor of 1/5 of the frametime. Check the documentation of the method to learn more about how the alpha channel is determined.
This condition includes the initialisation of the actor's firepart
as a new instance of Prefabs/Particles/InkDrip
childed to the sprite
with a DelAftBtl
tag and a local position of Vector3.up.
About enemy party members¶
This condition effectively doesn't do anything on its own for enemy party members because the effects described above only concerns the player party.
It is up to the individual enemy action to implement logic to this condition which may include changes to their move selection process.