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Inked

A condition that prevents a player party member from using a skill that may be inflicted in CalculateBaseDamage if property is Ink or InkOnBlock (without a resistance field) featuring a Prefabs/Particles/InkDrip as a firepart.

GetChoiceInput

This condition prevents the Skill Actions option (the buzzer is played instead).

SetMaxOptions

This condition causes the vine icons for the Skill Actions to render with the MainManager.grayscale material instead of MainManager.spritedefaultunity.

CalculateBaseDamage

This condition may be inflicted if the property is Ink or InkOnBlock. This means it's also supported by the StatusMirror medal. It does not use a resistance field, check the method's documentation to learn more on the conditions needed for the infliction to work.

UpdateEntities

This condition will have the battleentity.sprite.material.color to be set to a lerp from the existing one to 0x7200D8 (bright purple) with a factor of 1/5 of the frametime. Check the documentation of the method to learn more about how the alpha channel is determined.

This condition includes the initialisation of the actor's firepart as a new instance of Prefabs/Particles/InkDrip childed to the sprite with a DelAftBtl tag and a local position of Vector3.up.

About enemy party members

This condition effectively doesn't do anything on its own for enemy party members because the effects described above only concerns the player party.

It is up to the individual enemy action to implement logic to this condition which may include changes to their move selection process.