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GradualHP

A condition that increases the actor's hp by 2 (clamped from 0 to maxhp) every main turn while active.

SetCondition

When amending the condition, the turn amount is always increased by the existing one (meaning it stacks).

When inflicted as a new condition, nothing special happens.

AdvanceTurnEntity

When the condition is processed (when hp is above 0, but less than maxhp):

  • ShowDamageCounter is called with type 1 (HP) with the amount being 2 with a start of the actor position + its cursoroffset and an end of Vector3.up
  • The actor's hp is incremented by 2 clamped from 0 to the actor's maxhp
  • The Heal sound is played
  • A yield of 0.75 seconds is set to happen after the method is done
  • The turn counter of the condition is decremented