GradualHP¶
A condition that increases the actor's hp
by 2 (clamped from 0 to maxhp
) every main turn while active.
SetCondition¶
When amending the condition, the turn amount is always increased by the existing one (meaning it stacks).
When inflicted as a new condition, nothing special happens.
AdvanceTurnEntity¶
When the condition is processed (when hp
is above 0, but less than maxhp
):
- ShowDamageCounter is called with type 1 (HP) with the amount being 2 with a start of the actor position + its
cursoroffset
and an end of Vector3.up - The actor's
hp
is incremented by 2 clamped from 0 to the actor'smaxhp
- The
Heal
sound is played - A yield of 0.75 seconds is set to happen after the method is done
- The turn counter of the condition is decremented