EventStop¶
A stop condition specifically made for event 182 (trying to exit the room after approaching the tank in the last room of Upper Snakemouth) that simply disables a party member until it is manually removed (it is not meant to expire naturally).
IsStopped¶
This condition is considered a stop condition and will always make this method returns true (unless skipimmobile is false while the actor'a actimmobile is true). This include the lite version used in the enemy phase. Being stopped makes the actor unable to act regardless of their cantmove
as well as a bunch of feature they no longer get access to.
GetFreePlayerAmmount¶
This condition makes a player party member not count as free. This affects many logic such as knowing if a player can act.
GetChoiceInput (Relay
-> SelectPlayer
)¶
This condition will deny the confirmation of a player party member when selecting who to relay to when handling the Relay
choice for a SelectPlayer
action.
Relay¶
This condition will not be transfered to the target of the relay if the relayer had a RelayTransfer
medal. It should be noted that it is not possible to act with this condition on a player party member under normal gameplay so this clause does nothing in practice.
AdvanceTurnEntity¶
When the condition just expired after decrementing its turn counter:
- BreakIce is called on the actor's battleentity if its
icecube
exists - The actor's
cantmove
is set to 1 (this will become 0 if theirhp
is above 0 since turn advancement has yet to happen)
If the condition didn't expire after the decrement, cantmove
is set to 1 for an enemy party member or to 0 for a player party member instead of the normal actor turn advancement.
NOTE: This logic should normally never apply because the condition is made to not expire and be manually removed.
ClearStatus¶
This condition is excluded from removal meaning it will remain even after calling this method.
UpdateAnim¶
For all alive (hp
above 0) player party members with this condition and whose battleentity.overrideanim
is false, their battleentity.animstate is set to 11 (Hurt
).