DefenseUp¶
A condition that gives a -1 damage on attacks to the actor as a point of defense recognised by TrueDef while the condition is active and property isn't NoExceptions. NOTE: This has several caveats, check the CalculateBaseDamage documentation to learn more.
SetCondition¶
When amending the condition, the turn amount is always increased by the existing one (meaning it stacks).
When inflicted as a new condition, nothing special happens.
StatusEffect¶
This condition is supported by this method and it is always inflicted to the actor when called.
It includes optional visual effects when effect is true:
- StatEffect is called with type 1 (blur up arrow)
- The
StatUpsound is played if it wasn't already
CalculateBaseDamage¶
If the attacker has this condition, a -1 damage effect is applied unless property is NoExceptions / Flip or piercing applies. NOTE: This has several caveats, check the method's documentation to learn more (including incorrect logic concerning this condition and the AntlionJaws medal).
CheckDead¶
When summoning extraenemies at the AbandonedCity map while flags 400 is true, this condition is inflicted to all enemies alongside AttackUp for 999999 turns.